Identity. Motion. Live visuals.

Work built to function at any scale, in any context, under real conditions.

STATEMENT.

I’m an Argentine visual designer currently based in Melbourne, Australia.
Through
ALTEREDSTATES™, I work across identity systems, motion design, and live visuals, building work that holds its logic and visual weight across contexts and scales.

My practice doesn’t start with aesthetics. It starts with logic — with understanding what a visual system needs to do before deciding what it should look like. The result is work that carries weight in a static frame and holds under pressure across print, motion, and live context.
I work with brands, independent artists, labels, and cultural projects that need visual language with clarity, edge, and enough weight to stay sharp over time.

Identity. Motion. Live visuals.

Work built to function at any scale, in any context, under real conditions.

I’m an Argentine visual designer currently based in Melbourne, Australia. Through ALTEREDSTATES™, I work across identity systems, motion design, and live visuals, building work that holds its logic and visual weight across contexts and scales.

My practice doesn’t start with aesthetics. It starts with logic — with understanding what a visual system needs to do before deciding what it should look like. The result is work that carries weight in a static frame and holds under pressure across print, motion, and live context. I work with brands, independent artists, labels, and cultural projects that need visual language with clarity, edge, and enough weight to stay sharp over time.

STATEMENT.

Identity. Motion. Live visuals.

Work built to function at any scale, in any context, under real conditions.

STATEMENT.

I’m an Argentine visual designer currently based in Melbourne, Australia.
Through ALTEREDSTATES™, I work across identity systems, motion design, and live visuals, building work that holds its logic and visual weight across contexts and scales.

My practice doesn’t start with aesthetics. It starts with logic — with understanding what a visual system needs to do before deciding what it should look like. The result is work that carries weight in a static frame and holds under pressure across print, motion, and live context.
I work with brands, independent artists, labels, and cultural projects that need visual language with clarity, edge, and enough weight to stay sharp over time.

PROTOCOLS

PRESSURE-TESTED SYSTEM

PROTOCOLS

PRESSURE-TESTED SYSTEM

Experience

S02

S02

03.2020

/

08.2024

MOTION + VFX DESIGNER / GRAPHIC DESIGNER

RATIO VFX

DESIGNS GRAPHIC SYSTEMS AND ADAPTATIONS FOR MULTI-PLATFORM CAMPAIGNS; PREPS PRODUCTION-READY FILES AND EXPORTS FOR DELIVERY. SUPPORTS POST-PRODUCTION WITH LIGHT VFX AND MOTION ELEMENTS: COMPS, KEYING, SCREEN INSERTS, AND CLEANUP PASSES.

03.2020

08.2024

MOTION + VFX DESIGNER / GRAPHIC DESIGNER

RATIO VFX

DESIGNS GRAPHIC SYSTEMS AND ADAPTATIONS FOR MULTI-PLATFORM CAMPAIGNS; PREPS PRODUCTION-READY FILES AND EXPORTS FOR DELIVERY. SUPPORTS POST-PRODUCTION WITH LIGHT VFX AND MOTION ELEMENTS: COMPS, KEYING, SCREEN INSERTS, AND CLEANUP PASSES.

01.2018

/

PRESENT

FREELANCE DESIGNER (GRAPHIC)

INDEPENDENT

SYSTEM-DRIVEN IDENTITIES + CAMPAIGN ASSETS BUILT FOR CULTURE AND PERFORMANCE. FROM KEY VISUAL TO ROLLOUT: CONSISTENT MULTI-FORMAT DELIVERABLES, FAST ITERATION, CLEAN HANDOFFS. MOTION AS EXTENSION—WHEN THE SYSTEM NEEDS TIME, NOT JUST SPACE.

01.2018

PRESENT

FREELANCE DESIGNER (GRAPHIC)

INDEPENDENT

SYSTEM-DRIVEN IDENTITIES + CAMPAIGN ASSETS BUILT FOR CULTURE AND PERFORMANCE. FROM KEY VISUAL TO ROLLOUT: CONSISTENT MULTI-FORMAT DELIVERABLES, FAST ITERATION, CLEAN HANDOFFS. MOTION AS EXTENSION—WHEN THE SYSTEM NEEDS TIME, NOT JUST SPACE.

Performance Method

Performance Method

Four phases. One coherent system.

Four phases. One coherent system.

Performance Method

Minimal laptop with coffee
01/
Discovery & Direction

Every project starts with constraints, not concepts. This phase defines the objective, the context of use, and the limits the work has to operate within. No visual decisions are made here, only the logic that will drive them.

01/
Discovery & Direction

Every project starts with constraints, not concepts. This phase defines the objective, the context of use, and the limits the work has to operate within. No visual decisions are made here, only the logic that will drive them.

02/
System & Structure

The visual logic is built before the visual language. This phase establishes the grid, the typographic system, the motion principles, and the color logic, the toolkit that will hold everything together regardless of output or scale.

02/
System & Structure

The visual logic is built before the visual language. This phase establishes the grid, the typographic system, the motion principles, and the color logic, the toolkit that will hold everything together regardless of output or scale.

03/
Design & Motion

The system is translated into form. Identity assets, motion pieces, and live visual components are developed from the same core logic. Every output feels like part of the same language, not a separate decision.

03/
Design & Motion

The system is translated into form. Identity assets, motion pieces, and live visual components are developed from the same core logic. Every output feels like part of the same language, not a separate decision.

04/
Refinement & Delivery

Final assets are checked for consistency, technical readiness, and behavior across real contexts. Delivery includes clean, production-ready files and documentation where needed.

04/
Refinement & Delivery

Final assets are checked for consistency, technical readiness, and behavior across real contexts. Delivery includes clean, production-ready files and documentation where needed.

CAPABILITIES

SYSTEMS + PERFORMANCE

CAPABILITIES

SYSTEMS + PERFORMANCE

Service(s)

SIGNAL
TENSION
SYSTEM
STRUCTURE
VISION
PRESSURE
INSTINCT
MOVEMENT

IDENTITY SYSTEM

A complete visual language built from structure. Naming logic, typography, color, grid, and usage rules designed to hold across formats and scale without losing clarity or edge. For brands and projects that need a system, not just a look.

MOTION SYSTEM

The identity in movement. Animated assets, transitions, and motion principles derived from the same logic as the visual system. Built to function across digital platforms, broadcast contexts, and live environments not as decoration, but as a consistent extension of the brand.

LIVE VISUALS

Real-time visual systems for performance environments. Developed with the same design rigor as static work not reactive footage, but a structured visual language that responds to sound, space, and energy. For festivals, clubs, artists, and live experiences that need more than a backdrop.

ART DIRECTION

Strategic and visual oversight for projects that need a coherent point of view. From campaign direction to editorial systems and creative consulting applicable when a project requires a consistent aesthetic intelligence rather than isolated executions.

Service(s)

Service(s)

Service(s)

STRUCTURE
RHYTHM
STRATEGY
DIRECTION

Clarity. Pressure. Intention.
If it needs to hit harder and feel inevitable, get in touch.

BACK TO TOP

BACK TO TOP

STRUCTURE
RHYTHM
STRATEGY
DIRECTION

Clarity. Pressure. Intention.
If it needs to hit harder and feel inevitable, get in touch.

BACK TO TOP

BACK TO TOP